Hongjin Yang

Product Designer

Open to work

Clarity-led,
Detail-driven,
User-minded,
Future-facing.

I care about building things that make sense

and feel right to the people using them.

Currently located in Redmond, WA

a white object with wavy shapes on a gray background

01/

Who I am.

Who I am.

Hi, I’m a product manager/designer with a background in architecture and urban design. I’ve always been interested in how people move through systems — whether in physical spaces or digital products — and how design decisions shape what people notice, understand, or miss.

That interest naturally led me from spatial design into UX. In architecture, I learned to think in structure, flow, and hierarchy — skills that now help me make sense of complex interactions and information. Later, during grad school, I began exploring storytelling, prototyping, and user research, which gave me a more human-centered lens.

Since then, I’ve worked on hiring tools at Indeed, drawing tools at Autodesk, and UX evaluation for content experiences at ByteDance. These experiences gave me the chance to work across different types of product problems — from 0 to 1 features to system-level improvements — and helped me develop a design process that’s hands-on, collaborative, and focused on clarity.

Hi, I’m a product manager/designer with a background in architecture and urban design. I’ve always been interested in how people move through systems — whether in physical spaces or digital products — and how design decisions shape what people notice, understand, or miss.

That interest naturally led me from spatial design into UX. In architecture, I learned to think in structure, flow, and hierarchy — skills that now help me make sense of complex interactions and information. Later, during grad school, I began exploring storytelling, prototyping, and user research, which gave me a more human-centered lens.

Since then, I’ve worked on hiring tools at Indeed, drawing tools at Autodesk, and UX evaluation for content experiences at ByteDance. These experiences gave me the chance to work across different types of product problems — from 0 to 1 features to system-level improvements — and helped me develop a design process that’s hands-on, collaborative, and focused on clarity.

Indeed

Product Manager/Designer (Sponsored)

Jan-Jun 2025 | Seattle, WA

Indeed

Product Manager/Designer (Sponsored)

Jan-Jun 2025 | Seattle, WA

Indeed

Product Manager/Designer (Sponsored)

Jan-Jun 2025 | Seattle, WA

Autodesk

Product Design Intern

May-Aug 2024 | Seattle, WA

Autodesk

Product Design Intern

May-Aug 2024 | Seattle, WA

Autodesk

Product Design Intern

May-Aug 2024 | Seattle, WA

Nordstrom

UX Researcher (Sponsored)

Jan-Mar 2024 | Seattle, WA

Nordstrom

UX Researcher (Sponsored)

Jan-Mar 2024 | Seattle, WA

Nordstrom

UX Researcher (Sponsored)

Jan-Mar 2024 | Seattle, WA

ByteDance

Product Intern

May-Sep 2023 | Beijing, China

ByteDance

Product Intern

May-Sep 2023 | Beijing, China

ByteDance

Product Intern

May-Sep 2023 | Beijing, China

02/

How I work.

How I work.

I design with clarity in mind and users at the center. I ask questions early, define what matters, and work closely with engineers and PMs to align across constraints. I enjoy mapping flows, prototyping, testing ideas, and refining the things most people overlook.

My approach is fast and structured. I’m good at finding patterns, untangling complexity, and breaking big ideas into manageable pieces. I believe good design should guide without overwhelming, and feel intuitive without being invisible.

I bring my architecture background into product through a deep respect for structure, hierarchy, rhythm, and how systems scale — not just visually, but functionally.

I design with clarity in mind and users at the center. I ask questions early, define what matters, and work closely with engineers and PMs to align across constraints. I enjoy mapping flows, prototyping, testing ideas, and refining the things most people overlook.

My approach is fast and structured. I’m good at finding patterns, untangling complexity, and breaking big ideas into manageable pieces. I believe good design should guide without overwhelming, and feel intuitive without being invisible.

I bring my architecture background into product through a deep respect for structure, hierarchy, rhythm, and how systems scale — not just visually, but functionally.

03/

I'm looking to…

I'm looking to…

I’m currently interested in problems where human insight and machine intelligence meet — especially in spaces like AI-enhanced productivity, hiring platforms, and creative tools. In my recent capstone project at Indeed, I explored how design can improve trust and transparency in AI-driven hiring workflows.

I’m actively seeking full-time opportunities as a product designer, ideally on teams building thoughtful, high-impact products — where I can contribute across strategy, design, and execution. I’m especially drawn to early-stage or 0→1 product environments where structure is still taking shape and clarity really matters